Difference between revisions of "Connection"
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− | ''The | + | ''The goal to form a relationship between game elements through proximity or by a common link to a fixture in the game world or a third game element.'' |
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=== Examples === | === Examples === | ||
− | + | In [[Hex]] the [[Connection]] is made by placing pieces on a hexagonal board in such a way that there is an unbroken sequence of hexes next to each other from the target side to the goal side. The gameplay in [[TwixT]] is slightly different as the played pieces are not directly next to each other but placed in "knights move" apart and connected by a line which may not be in [[Connection]] with the opposing player's lines. | |
− | + | Chasing games, such as [[Tag]], are probably the best known children's games employing [[Connection]] as a basic goal. | |
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== Using the pattern == | == Using the pattern == | ||
− | === | + | === Can Modulate === |
+ | [[Eliminate]], | ||
+ | [[Game Element Insertion]], | ||
+ | [[Herd]], | ||
+ | [[Movement]] | ||
− | === | + | === Can Be Instantiated By === |
− | + | [[Alignment]], | |
− | + | [[Enclosure]], | |
+ | [[Traverse]] | ||
== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Area Control]], | ||
+ | [[Capture]], | ||
+ | [[Configuration]], | ||
+ | [[Gain Ownership]], | ||
+ | [[Incompatible Goals]], | ||
+ | [[Progress Indicators]] | ||
== Relations == | == Relations == | ||
+ | [[Eliminate]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Area Control]], | [[Area Control]], |
Revision as of 18:19, 9 August 2016
The goal to form a relationship between game elements through proximity or by a common link to a fixture in the game world or a third game element.
Contents
Examples
In Hex the Connection is made by placing pieces on a hexagonal board in such a way that there is an unbroken sequence of hexes next to each other from the target side to the goal side. The gameplay in TwixT is slightly different as the played pieces are not directly next to each other but placed in "knights move" apart and connected by a line which may not be in Connection with the opposing player's lines.
Chasing games, such as Tag, are probably the best known children's games employing Connection as a basic goal.
Using the pattern
Can Modulate
Eliminate, Game Element Insertion, Herd, Movement
Can Be Instantiated By
Alignment, Enclosure, Traverse
Consequences
Can Instantiate
Area Control, Capture, Configuration, Gain Ownership, Incompatible Goals, Progress Indicators
Relations
Can Instantiate
Area Control, Capture, Configuration, Gain Ownership, Incompatible Goals, Progress Indicators
Can Modulate
Eliminate, Game Element Insertion, Herd, Movement
Can Be Instantiated By
Alignment, Enclosure, Traverse
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated merger of the patterns Connection and Contact that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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