Difference between revisions of "Gamer Mode"

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link to Anders Frank's PhD thesis.
 
link to Anders Frank's PhD thesis.
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Note:''the concept [[Gamer Mode]] was first identified by Anders Frank in 2012<ref name="Frank2012"/> and discussed in more detail in his PhD thesis<ref name="Frank2014"/>.
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Gamer mode
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Identifying and managing unwanted
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behaviour in military educational wargaming
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http://kth.diva-portal.org/smash/get/diva2:768474/FULLTEXT01.pdf
  
 
=== Examples ===
 
=== Examples ===
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== History ==
 
== History ==
New pattern created in this wiki.
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New pattern created in this wiki. It is based on Anders Frank's concept with the same name, introduced in 2012<ref name="Frank2012"/> and discussed more thoroughly in his PhD thesis<ref name="Frank2014"/>.
  
 
== References ==
 
== References ==
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<references>
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<ref name="Frank2012">Frank, Anders. 2012. [Gaming the Game: A Study of the Gamer Mode in Educational Wargaming http://sag.sagepub.com/content/early/2011/07/28/1046878111408796]. </ref>
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<ref name="Frank2014">Frank, Anders. 2014. [Gamer mode - Identifying and managing unwanted behaviour in military educational wargaming http://kth.diva-portal.org/smash/get/diva2:768474/FULLTEXT01.pdf].</ref>
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</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 
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Revision as of 08:38, 14 August 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

link to Anders Frank's PhD thesis.

Note:the concept Gamer Mode was first identified by Anders Frank in 2012[1] and discussed in more detail in his PhD thesis[2].

Gamer mode Identifying and managing unwanted behaviour in military educational wargaming


http://kth.diva-portal.org/smash/get/diva2:768474/FULLTEXT01.pdf

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Narrative Engrossment Value of Effort

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki. It is based on Anders Frank's concept with the same name, introduced in 2012[1] and discussed more thoroughly in his PhD thesis[2].

References

  1. 1.0 1.1 Frank, Anders. 2012. [Gaming the Game: A Study of the Gamer Mode in Educational Wargaming http://sag.sagepub.com/content/early/2011/07/28/1046878111408796].
  2. 2.0 2.1 Frank, Anders. 2014. [Gamer mode - Identifying and managing unwanted behaviour in military educational wargaming http://kth.diva-portal.org/smash/get/diva2:768474/FULLTEXT01.pdf].

Acknowledgements

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