Difference between revisions of "Repetitive Gameplay"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Be Instantiated By === | ||
+ | [[Generic Adversaries]], | ||
+ | [[Grinding]], | ||
+ | [[Pottering]] | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | [[Value of Effort]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Cognitive Engrossment]], | ||
+ | [[Sensory-Motoric Engrossment]], | ||
+ | [[Spatial Engrossment]], | ||
+ | [[Value of Effort]] | ||
+ | |||
+ | === Can Modulate === | ||
+ | [[Gameplay Mastery]] | ||
== Relations == | == Relations == |
Revision as of 10:54, 13 August 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Generic Adversaries, Grinding, Pottering
Potentially Conflicting With
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort
Can Modulate
Relations
Can Instantiate
Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort
Can Modulate
Can Be Instantiated By
Generic Adversaries, Grinding, Pottering
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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