Difference between revisions of "Repetitive Gameplay"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Instantiated By ===
 +
[[Generic Adversaries]],
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[[Grinding]],
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[[Pottering]]
 +
 +
=== Potentially Conflicting With ===
 +
[[Value of Effort]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Cognitive Engrossment]],
 +
[[Sensory-Motoric Engrossment]],
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[[Spatial Engrossment]],
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[[Value of Effort]]
 +
 +
=== Can Modulate ===
 +
[[Gameplay Mastery]]
  
 
== Relations ==
 
== Relations ==

Revision as of 10:54, 13 August 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Generic Adversaries, Grinding, Pottering

Potentially Conflicting With

Value of Effort

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort

Can Modulate

Gameplay Mastery

Relations

Can Instantiate

Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort

Can Modulate

Gameplay Mastery

Can Be Instantiated By

Generic Adversaries, Grinding, Pottering

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Value of Effort

History

New pattern created in this wiki.

References

-

Acknowledgements

-