Difference between revisions of "Dynamic Difficulty Adjustment"

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[[Category:Needs work]]

Revision as of 11:31, 10 September 2010

Games that during gameplay adjust their difficulty depending on how well players progresses.

patent[1]

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Dynamic Difficulty Adjustment can function as a Balancing Effect.

Relations

Can Instantiate

Balancing Effects

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. ↑ United States Patent 4285517 for an adaptive microcomputer controlled game.

Acknowledgments

Ian Bogost