Difference between revisions of "Negative Feedback Loops"

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(Using the pattern)
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This pattern is a still a stub.
 
This pattern is a still a stub.
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Rules of Play; Questions in Empires & Allies that give less money than they cost to do
  
 
=== Examples ===
 
=== Examples ===
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== Using the pattern ==
 
== Using the pattern ==
  
Rules of Play; Questions in Empires & Allies that give less money than they cost to do
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=== Can Modulate ===
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[[Internal Rivalry]],
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[[Resources]]
  
=== Diegetic Aspects ===
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=== Can Be Instantiated By ===
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[[Geometric Progression]]
  
=== Interface Aspects ===
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By definition [[Negative Feedback Loops]] are in opposition to [[Positive Feedback Loops]]. This means that they cannot be combined regarding the same aspect of a game state but different types of loops can exist for different parts of the game state.
 
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=== Narration Aspects ===
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== Consequences ==
 
== Consequences ==
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=== Can Instantiate ===
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[[Balancing Effects]],
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[[Comeback Mechanism]],
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[[Critical Gameplay Design]],
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[[Red Queen Dilemmas]]
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==== with [[Geometric Progression]] ====
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[[Diminishing Returns]], [[Varied Gameplay]]
  
 
== Relations ==
 
== Relations ==

Revision as of 08:05, 4 September 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Rules of Play; Questions in Empires & Allies that give less money than they cost to do

Examples

Anti-Examples

optional

Using the pattern

Can Modulate

Internal Rivalry, Resources

Can Be Instantiated By

Geometric Progression

By definition Negative Feedback Loops are in opposition to Positive Feedback Loops. This means that they cannot be combined regarding the same aspect of a game state but different types of loops can exist for different parts of the game state.

Consequences

Can Instantiate

Balancing Effects, Comeback Mechanism, Critical Gameplay Design, Red Queen Dilemmas

with Geometric Progression

Diminishing Returns, Varied Gameplay

Relations

Can Instantiate

Balancing Effects, Comeback Mechanism, Critical Gameplay Design, Red Queen Dilemmas

with Geometric Progression

Diminishing Returns, Varied Gameplay

Can Modulate

Internal Rivalry, Resources

Can Be Instantiated By

Geometric Progression

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Positive Feedback Loops

History

New pattern created in this wiki.

References

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Acknowledgements

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