Difference between revisions of "Interferable Goals"

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[[Category:To be Published]]
 
[[Category:To be Published]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
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''Goals whose progress or completion can be directly influenced by other players or the game system.''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.
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== Relations ==
 
== Relations ==
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[[Interruptible Actions]]
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[[Time Pressure]]
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[[Enemies]]
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[[Area Control]]
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Instantiates: Conflict
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Modulates: Alliances, Race, Symmetric Goals, Symmetric Information
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Instantiated by: Last Man Standing, King of the Hill
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Potentially conflicting with: Uncertainty of Information, Imperfect Information
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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[[Preventing Goals]]
  
 
==== with ... ====
 
==== with ... ====

Revision as of 07:37, 27 September 2016

Goals whose progress or completion can be directly influenced by other players or the game system.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Interruptible Actions Time Pressure Enemies Area Control

Instantiates: Conflict

Modulates: Alliances, Race, Symmetric Goals, Symmetric Information

Instantiated by: Last Man Standing, King of the Hill

Potentially conflicting with: Uncertainty of Information, Imperfect Information

Can Instantiate

Preventing Goals

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Interferable Goals that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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