Difference between revisions of "Unknown Goals"
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== Relations == | == Relations == | ||
+ | |||
+ | [[Replayability]] | ||
+ | [[Dedicated Game Facilitators]] | ||
+ | [[Levels]] | ||
+ | [[Player-Planned Development]] | ||
+ | [[Ephemeral Goals]] | ||
+ | [[Clues]] | ||
+ | [[Strategic Knowledge]] | ||
+ | [[Parties]] | ||
+ | [[Rewards]] | ||
+ | [[Goal Hierarchies]] | ||
+ | [[Predefined Goals]] | ||
+ | [[Selectable Set of Goals]] | ||
+ | |||
[[Information Passing]] | [[Information Passing]] | ||
[[Optional Goals]] | [[Optional Goals]] |
Revision as of 10:58, 16 February 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Replayability Dedicated Game Facilitators Levels Player-Planned Development Ephemeral Goals Clues Strategic Knowledge Parties Rewards Goal Hierarchies Predefined Goals Selectable Set of Goals
Information Passing Optional Goals Level Summaries Environmental Storytelling
Can Instantiate
-
with Predefined Goals
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Unknown Goals that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-