Difference between revisions of "Luck"
From gdp3
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[[Category:Aesthetic Patterns]] | [[Category:Aesthetic Patterns]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
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+ | === Possible Closure Effects === | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === |
Revision as of 08:39, 6 December 2010
The feeling that random effects are not random but favorable or unfavorable to a player.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A rewrite version of a pattern that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.