Difference between revisions of "Symmetric Goals"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Time Pressure]]
+
=== Can Instantiate ===
[[Multiplayer Games]]
+
[[Player Balance]]
[[Gain Competence]]
+
[[Stimulated Planning]]
[[Races]]
+
 
 +
==== with [[Eliminate]] ====
 
[[Last Man Standing]]
 
[[Last Man Standing]]
[[Eliminate]]
 
[[Mutual Goals]]
 
[[Varied Gameplay]]
 
[[Interferable Goals]]
 
[[Unknown Goals]]
 
  
=== Can Instantiate ===
+
==== with [[Gain Competence]] ====
-
+
[[Red Queen Dilemmas]]
  
==== with ... ====
+
==== with [[Gain Competence]] and [[Excluding Goals]] ====
 +
[[Races]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
Line 50: Line 47:
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 
[[King of the Hill]],  
 
[[King of the Hill]],  
 +
[[Mutual Goals]],
 
[[Overcome]]   
 
[[Overcome]]   
 +
 +
[[Multiplayer Games]] together with [[Races]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Interferable Goals]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
Line 60: Line 60:
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 
[[Asymmetric Goals]],  
 
[[Asymmetric Goals]],  
[[Unknown Goals]]
+
[[Unknown Goals]],
 +
[[Varied Gameplay]]
  
 
== History ==
 
== History ==

Revision as of 10:40, 6 March 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Player Balance Stimulated Planning

with Eliminate

Last Man Standing

with Gain Competence

Red Queen Dilemmas

with Gain Competence and Excluding Goals

Races

Can Modulate

Conflict, Competition

Can Be Instantiated By

King of the Hill, Mutual Goals, Overcome

Multiplayer Games together with Races

Can Be Modulated By

Interferable Goals

Possible Closure Effects

-

Potentially Conflicting With

Asymmetric Goals, Unknown Goals, Varied Gameplay

History

An updated version of the pattern Symmetric Goals that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-