Difference between revisions of "Asymmetric Goals"

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(Relations)
(Relations)
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[[Varied Gameplay]]
 
[[Varied Gameplay]]
 
[[Preventing Goals]]
 
[[Preventing Goals]]
 
Modulated by: [[Asymmetric Abilities]], [[Paper-Rock-Scissors]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
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-
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Asymmetric Abilities]],
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[[Paper-Rock-Scissors]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 10:48, 6 March 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Replayability Freedom of Choice Asymmetric Starting Conditions End State Scoring Varied Gameplay Preventing Goals

Can Instantiate

-

Can Modulate

Competition, Freedom of Choice

Can Be Instantiated By

Role Reversal

Can Be Modulated By

Asymmetric Abilities, Paper-Rock-Scissors

Possible Closure Effects

-

Potentially Conflicting With

Player Balance, Symmetric Goals

History

An updated version of the pattern Asymmetric Goals that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-