Difference between revisions of "Team Combos"
From gdp3
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
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+ | === Possible Closure Effects === | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === |
Revision as of 08:47, 6 December 2010
Sets of actions performed by several different players that trigger additional effects than those that occur due to the individual actions.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern from working on the aesthetic ideal of Camaraderie.