Difference between revisions of "Scouting"
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=== Examples === | === Examples === | ||
− | + | Games where [[Scouting]] can be relevant or necessary include [[:FPS Games|First-Person Shooters]] such as the [[Battlefield series]] and the [[Team Fortress series]]. They are also highly relevant in [[:Category:Multiplayer Online Battle Arena Games|MOBA games]] with lanes such as the [[Defense of the Ancients series]]. | |
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== Using the pattern == | == Using the pattern == |
Revision as of 12:37, 26 March 2018
Moving in a game world to gain information about threats while trying to not be observed.
This pattern is a still a stub.
Contents
Examples
Games where Scouting can be relevant or necessary include First-Person Shooters such as the Battlefield series and the Team Fortress series. They are also highly relevant in MOBA games with lanes such as the Defense of the Ancients series.
Using the pattern
Can Be Instantiated By
Enemies or Traps are not required for players to engage in Scouting, but players can feel their actions have been meaningless if they are not present.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Failure in Scouting can be due to not noticing things but can also be due to being detected. The latter can lead to Evade goals.
Can Instantiate
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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