Difference between revisions of "Player/Character Awareness Consistency"
From gdp3
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== Consequences == | == Consequences == | ||
+ | |||
+ | == Relations == | ||
[[First-Person Views]] | [[First-Person Views]] | ||
[[God Views]] | [[God Views]] | ||
[[Third-Person Views]] | [[Third-Person Views]] | ||
[[Hiding Places]] | [[Hiding Places]] | ||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 11:36, 3 April 2018
Games that ensure that what a player's character knows about the game world is the same as what the player knows.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
First-Person Views God Views Third-Person Views Hiding Places
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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