Difference between revisions of "Player/Character Awareness Consistency"

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== Relations ==
 
== Relations ==
[[First-Person Views]]
+
 
[[God Views]]
+
[[Player Characters]]
[[Third-Person Views]]
+
[[Diegetic Consistency]]
[[Hiding Places]]
+
[[Character Engrossment]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Hiding Places]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[First-Person Views]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Character/Player Cognitive Imbalance]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[God Views]],
 +
[[Third-Person Views]]
  
 
== History ==
 
== History ==

Revision as of 07:56, 8 April 2022

Games that ensure that what a player's character knows about the game world is the same as what the player knows.

This pattern is a still a stub.

Examples

Dungeons & Dragons


Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Player Characters Diegetic Consistency Character Engrossment

Can Instantiate

-

with ...

Can Modulate

Hiding Places

Can Be Instantiated By

First-Person Views

Can Be Modulated By

Character/Player Cognitive Imbalance

Possible Closure Effects

-

Potentially Conflicting With

God Views, Third-Person Views

History

New pattern created in this wiki.

References

-

Acknowledgements

-