Difference between revisions of "Perspective Taking"
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== Using the pattern == | == Using the pattern == | ||
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+ | Another way to include [[Perspective Taking]] in a game is to have [[Game Masters]] that enact [[Non-Player Characters]] since these [[Game Masters]] need to consider the game world from the view of the [[Non-Player Characters]] in order to make them do diegetically realistic actions. | ||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 07:15, 8 April 2022
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Perspective Taking can be in relation to other players but also to fictional characters in a game world.
Contents
Examples
Anti-Examples
optional
Using the pattern
Another way to include Perspective Taking in a game is to have Game Masters that enact Non-Player Characters since these Game Masters need to consider the game world from the view of the Non-Player Characters in order to make them do diegetically realistic actions.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Characters Social Dilemmas Roleplaying Cooperation Negotiation Player-Decided Distributions Player-Decided Results
Can Instantiate
with Cooperation or Negotiation
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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