Difference between revisions of "Perspective Taking"
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Emotional Engrossment]] | [[Emotional Engrossment]] | ||
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=== Can Modulate === | === Can Modulate === | ||
[[Cooperation]], | [[Cooperation]], | ||
− | [[Negotiation]] | + | [[Negotiation]], |
+ | [[Social Dilemmas]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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[[Characters]], | [[Characters]], | ||
[[Game Masters]], | [[Game Masters]], | ||
+ | [[Player-Decided Distributions]], | ||
+ | [[Player-Decided Results]], | ||
[[Roleplaying]] | [[Roleplaying]] | ||
Revision as of 07:29, 8 April 2022
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Perspective Taking can be in relation to other players but also to fictional characters in a game world.
Contents
Examples
Anti-Examples
optional
Using the pattern
Another way to include Perspective Taking in a game is to have Game Masters that enact Non-Player Characters since these Game Masters need to consider the game world from the view of the Non-Player Characters in order to make them do diegetically realistic actions.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
with Cooperation or Negotiation
Can Modulate
Cooperation, Negotiation, Social Dilemmas
Can Be Instantiated By
Alpha Player, Characters, Game Masters, Player-Decided Distributions, Player-Decided Results, Roleplaying
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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