Difference between revisions of "Perspective Taking"

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(Relations)
 
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== Using the pattern ==
 
== Using the pattern ==
 
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=== Can Be Instantiated By ===
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[[Alpha Player]],
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[[Characters]],
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[[Game Masters]],
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[[Player-Decided Distributions]],
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[[Player-Decided Results]],
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[[Roleplaying]]
  
 
Another way to include [[Perspective Taking]] in a game is to have [[Game Masters]] that enact [[Non-Player Characters]] since these [[Game Masters]] need to consider the game world from the view of the [[Non-Player Characters]] in order to make them do diegetically realistic actions.
 
Another way to include [[Perspective Taking]] in a game is to have [[Game Masters]] that enact [[Non-Player Characters]] since these [[Game Masters]] need to consider the game world from the view of the [[Non-Player Characters]] in order to make them do diegetically realistic actions.
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== Consequences ==
 
== Consequences ==
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=== Can Instantiate ===
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[[Emotional Engrossment]]
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 +
==== with [[Cooperation]] or [[Negotiation]] ====
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[[Reflective Communication]]
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=== Can Modulate ===
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[[Cooperation]],
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[[Negotiation]],
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[[Social Dilemmas]]
  
 
== Relations ==
 
== Relations ==

Latest revision as of 07:29, 8 April 2022

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Perspective Taking can be in relation to other players but also to fictional characters in a game world.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Alpha Player, Characters, Game Masters, Player-Decided Distributions, Player-Decided Results, Roleplaying

Another way to include Perspective Taking in a game is to have Game Masters that enact Non-Player Characters since these Game Masters need to consider the game world from the view of the Non-Player Characters in order to make them do diegetically realistic actions.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Emotional Engrossment

with Cooperation or Negotiation

Reflective Communication

Can Modulate

Cooperation, Negotiation, Social Dilemmas

Relations

Can Instantiate

Emotional Engrossment

with Cooperation or Negotiation

Reflective Communication

Can Modulate

Cooperation, Negotiation, Social Dilemmas

Can Be Instantiated By

Alpha Player, Characters, Game Masters, Player-Decided Distributions, Player-Decided Results, Roleplaying

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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