Difference between revisions of "Player/Character Awareness Consistency"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Non-Diegetic Features]] | ||
[[Player Characters]] | [[Player Characters]] | ||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Diegetic Consistency]], | ||
[[God Views]], | [[God Views]], | ||
[[Third-Person Views]] | [[Third-Person Views]] |
Revision as of 08:21, 8 April 2022
Games that ensure that what a player's character knows about the game world is the same as what the player knows.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Character/Player Cognitive Imbalance
Possible Closure Effects
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Potentially Conflicting With
Diegetic Consistency, God Views, Third-Person Views
History
New pattern created in this wiki.
References
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Acknowledgements
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