Difference between revisions of "Survive"

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(Relations)
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== Relations ==
 
== Relations ==
 +
 +
[[Rhythm-Based Actions]]
 +
[[Time Pressure]]
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[[Space Alert]]
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[[Time Limits]]
 +
[[Avatars]]
 +
[[Units]]
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[[FUBAR Enjoyment]]
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[[Enemies]]
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[[Internal Rivalry]]
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[[Single-Player Games]]
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[[Quests]]
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[[Lives]]
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[[Player Elimination]]
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[[Last Man Standing]]
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[[Eliminate]]
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[[Continuous Goals]]
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[[Preventing Goals]]
 +
[[Conceal]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 14:43, 25 August 2022

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Rhythm-Based Actions Time Pressure Space Alert Time Limits Avatars Units FUBAR Enjoyment Enemies Internal Rivalry Single-Player Games Quests Lives Player Elimination Last Man Standing Eliminate Continuous Goals Preventing Goals Conceal

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Survive that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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