Difference between revisions of "Achievements"
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Revision as of 08:28, 6 December 2010
Goals whose fulfillment is stored outside the scope of individual game sessions.
Contents
Examples
Example: Left 4 Dead Series
Using the pattern
Several sub-categories of Achievements exist. Grind Achievements are those that players eventually will get through Grinding rather than some level of Game Mastery. Testing Achievements are those that are given simply for players trying some action in the game, and can be a way for game designers to encourage players both to learn how to play and to engage in Experimenting. Handicap Achievements are those given to players for completing goal with self-imposed penalties, e.g. having the Difficulty Settings as difficult as possible or using a limited range of disadvantageous weapons. The Left 4 Dead Series have both these types of Handicap Achievements in the second installment: Still Something To Prove for completing all Campaigns on the expert Difficulty Setting and Tank Burger for killing the Boss Monster known as a Tank using only melee weapons.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
The presence of Achievements can provide clear goals to Unwinnable Games.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Grind Achievements, Testing Achievements, Handicap Achievements
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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