Difference between revisions of "Diegetically Outstanding Features"
From gdp3
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+ | [[Detective Structure]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Needs work]] | ||
+ | [[Category:Needs revision]] | ||
+ | [[Category:Needs examples]] | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
+ | [[Category:Patterns created on the Wiki]] | ||
[[Category:Stub]] | [[Category:Stub]] | ||
+ | ''Parts of a Game World that by their shape, color, or texture convey to players specific information or interaction possibilities.'' | ||
+ | This pattern is a still a stub. | ||
+ | |||
+ | === Examples === | ||
+ | |||
+ | == Using the pattern == | ||
[[Identification]] | [[Identification]] | ||
+ | |||
+ | [[Traps]] | ||
+ | |||
+ | [[Clues]] | ||
Relate to affordance | Relate to affordance | ||
− | + | ||
+ | === Diegetic Aspects === | ||
+ | |||
+ | === Interface Aspects === | ||
+ | |||
+ | === Narrative Aspects === | ||
+ | |||
+ | == Consequences == | ||
+ | |||
+ | == Relations == | ||
+ | |||
+ | === Can Instantiate === | ||
+ | |||
+ | ==== with ... ==== | ||
+ | |||
+ | === Can Modulate === | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | |||
+ | === Possible Closure Effects === | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | |||
+ | == History == | ||
+ | An updated version of the pattern ''Outstanding Features'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>. | ||
+ | |||
+ | ''or'' | ||
+ | |||
+ | New pattern created in this wiki. | ||
+ | |||
+ | == References == | ||
+ | <references> | ||
+ | <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref> | ||
+ | </references> |
Revision as of 14:32, 2 January 2011
Detective Structure Parts of a Game World that by their shape, color, or texture convey to players specific information or interaction possibilities.
This pattern is a still a stub.
Examples
Using the pattern
Relate to affordance
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern Outstanding Features that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.