Difference between revisions of "Heterogeneous Game Element Ownership"
From gdp3
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[[Category:Patterns]] | [[Category:Patterns]] | ||
− | [[Category: | + | [[Category:Needs work]] |
+ | [[Category:Needs revision]] | ||
+ | [[Category:Needs examples]] | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
+ | [[Category:Patterns created on the Wiki]] | ||
+ | [[Category:Stub]] | ||
+ | ''Game designs that require players to contribute with the game elements anew for each game instance.'' | ||
+ | |||
+ | This pattern is a still a stub. | ||
+ | |||
+ | === Examples === | ||
+ | |||
+ | LARPs | ||
+ | |||
+ | Warhammer 40K | ||
+ | |||
+ | Magic the Gathering | ||
+ | |||
+ | == Using the pattern == | ||
[[Resources]] | [[Resources]] | ||
[[Construction]] | [[Construction]] | ||
+ | === Diegetic Aspects === | ||
+ | === Interface Aspects === | ||
+ | === Narrative Aspects === | ||
− | + | == Consequences == | |
− | + | == Relations == | |
− | + | === Can Instantiate === | |
+ | |||
+ | ==== with ... ==== | ||
+ | |||
+ | === Can Modulate === | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | |||
+ | === Possible Closure Effects === | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | |||
+ | == History == | ||
+ | New pattern created in this wiki. | ||
+ | |||
+ | == References == | ||
+ | - |
Revision as of 14:50, 2 January 2011
Game designs that require players to contribute with the game elements anew for each game instance.
This pattern is a still a stub.
Examples
LARPs
Warhammer 40K
Magic the Gathering
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-