Difference between revisions of "Dialogues"

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[[Category:Patterns]]
 
[[Category:Patterns]]
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[[Category:Needs work]]
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[[Category:Needs revision]]
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[[Category:Needs examples]]
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[[Category:Needs references]]
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[[Category:Patterns created on the Wiki]]
 
[[Category:Character Patterns]]
 
[[Category:Character Patterns]]
 
[[Category:Dialogue Patterns]]
 
[[Category:Dialogue Patterns]]
 
[[Category:Stub]]
 
[[Category:Stub]]
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''Diegetic conversations controlled by a game systems.''
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This pattern is a still a stub.
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=== Examples ===
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== Using the pattern ==
  
 
[[Ambiguous Responses]]
 
[[Ambiguous Responses]]
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[[Colloquial Mastery]]
 
[[Colloquial Mastery]]
 
[[Delicate Phrasing]]
 
[[Delicate Phrasing]]
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=== Diegetic Aspects ===
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=== Interface Aspects ===
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=== Narrative Aspects ===
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== Consequences ==
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== Relations ==
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=== Can Instantiate ===
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==== with ... ====
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=== Can Modulate ===
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=== Can Be Instantiated By ===
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=== Can Be Modulated By ===
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=== Possible Closure Effects ===
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=== Potentially Conflicting With ===
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== History ==
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New pattern created in this wiki.
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== References ==
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Revision as of 14:29, 2 January 2011

Diegetic conversations controlled by a game systems.

This pattern is a still a stub.

Examples

Using the pattern

Ambiguous Responses

Detective Structure

Information Passing

Outspoken Support Requesting Support Incremental Dialogue Processing Chunk-based Dialogue Processing Single-Initiative Dialogues Mixed Initiative Dialogues Basic Input Feedback Canned Text Responses Diegetically Consistent Dialogues Context Dependent Dialogue Contextualized Conversational Responses Gameplay Integrated Conversations Location-Specific Dialogues Character-Specific Dialogues Colloquial Mastery Delicate Phrasing

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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