Difference between revisions of "Gameplay Design Pattern Template"
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== History == | == History == | ||
− | Document when the pattern was first introduced or created from merging or splitting off an aspect. Reference to paper or other | + | Document when the pattern was first introduced or created from merging or splitting off an aspect. Reference to paper or other source first mentioned in if applicable. |
== References == | == References == | ||
References to external sources. | References to external sources. |
Revision as of 17:18, 2 November 2009
Make a copy of this page (go into edit, ctrl-A, ctrl-c, write the name is the search box, create page, ctrl-v) when you want to create a new gameplay design pattern. Let the pattern name be the name of the page. Don't forget to include code to add the pattern for the appropriate categories, e.g.:
[[Category:Patterns]] [[Category:Needs work]]
The one-sentence "definition" that should be in italics.
Short paragraph giving the description of the pattern while not referring to any other patterns.
Contents
Examples
Some examples, preferably from different genres and with links to wiki pages of the games.
Using the pattern
Text about what to think about when putting the pattern into a design, i.e. possible options. Have links to other patterns mentioned.
Consequences
What effects a patterns has on a design.
Relations
Instantiates
Gameplay Design Pattern Template , Gameplay Design Pattern Template
Modules
Gameplay Design Pattern Template , Gameplay Design Pattern Template
Instantiated By
Gameplay Design Pattern Template, Gameplay Design Pattern Template
Modulated By
Gameplay Design Pattern Template, Gameplay Design Pattern Template
Potentially Conflicting With
Gameplay Design Pattern Template, Gameplay Design Pattern Template
History
Document when the pattern was first introduced or created from merging or splitting off an aspect. Reference to paper or other source first mentioned in if applicable.
References
References to external sources.