Difference between revisions of "Unpredictable Behavior"

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''The ability of agents to make actions that were unexpected.''
 
''The ability of agents to make actions that were unexpected.''
  
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=== Examples ===
 
=== Examples ===

Revision as of 14:05, 2 January 2011

The ability of agents to make actions that were unexpected.

This pattern is still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].

References

  1. Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.

Acknowledgments