Difference between revisions of "Rhythm-Based Actions"
From gdp3
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[[Category:Needs examples]] | [[Category:Needs examples]] | ||
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''Actions that require players to time their actions in relation to a rhythm.'' | ''Actions that require players to time their actions in relation to a rhythm.'' | ||
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
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== History == | == History == | ||
− | A rewrite of | + | A rewrite of the pattern ''Rhythm-Based Actions'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>. |
== References == | == References == | ||
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== Acknowledgments == | == Acknowledgments == | ||
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Revision as of 21:03, 17 February 2011
Actions that require players to time their actions in relation to a rhythm.
This pattern is still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A rewrite of the pattern Rhythm-Based Actions that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgments
-