Difference between revisions of "Game Element Insertion"
From gdp3
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[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Staffan's current workpage]] | ||
[[Category:Mechanical Patterns]] | [[Category:Mechanical Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
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== Using the pattern == | == Using the pattern == | ||
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+ | [[Dedicated Game Facilitators]] | ||
+ | [[Algorithmic Agents]] | ||
+ | [[Late Arriving Players]] | ||
+ | [[Construction]] | ||
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+ | [[Player Constructed Worlds]] | ||
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+ | [[Creative Control]] | ||
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+ | [[Extra-Game Input]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 21:21, 22 February 2011
The insertion of game elements into the game instance.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Dedicated Game Facilitators Algorithmic Agents Late Arriving Players Construction
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Construction, Higher-Level Closures as Gameplay Progresses
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.