Difference between revisions of "Game State Indicators"
From gdp3
Line 4: | Line 4: | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
+ | [[Category:Staffan's current workpage]] | ||
[[Category:Interface Patterns]] | [[Category:Interface Patterns]] | ||
[[Category:Stub]] | [[Category:Stub]] |
Revision as of 17:43, 12 January 2011
Players are given information about a certain part of the game state or other players through other means than observing a game element.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A renamed version of the pattern Status Indicators that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.