Difference between revisions of "4 Minutes and 33 Seconds of Uniqueness"
Line 11: | Line 11: | ||
=== Main Gameplay Design Patterns === | === Main Gameplay Design Patterns === | ||
− | Quite naturally, the patterns [[No-Ops]] and [[Time Limits]] are the main components on the game. It could also be seen as belong to the genre of [[Massively Single-Player Online Games]] or having [[Extra-Game Input]] depending on if one sees other players as having their own game instances or not. | + | Quite naturally, the patterns [[No Direct Player Infleuce]], [[No-Ops]], and [[Time Limits]] are the main components on the game. It could also be seen as belong to the genre of [[Massively Single-Player Online Games]] or having [[Extra-Game Input]] depending on if one sees other players as having their own game instances or not. |
=== Developer === | === Developer === |
Revision as of 06:43, 14 April 2010
Brief
Quoted from the text file included in the game distribution: "You'll win the game if you're the only one playing it at the moment in the world. The game checks over the internet if there are other people playing it at the moment and it'll kill the game if someone else is playing it. You have to play the game for 4 minutes and 33 seconds"
Gameplay
One cannot do any actions within the game. The gameplay consist of managing to be the only player playing the game for 4 minutes and 33 seconds.
Main Gameplay Design Patterns
Quite naturally, the patterns No Direct Player Infleuce, No-Ops, and Time Limits are the main components on the game. It could also be seen as belong to the genre of Massively Single-Player Online Games or having Extra-Game Input depending on if one sees other players as having their own game instances or not.
Developer
Petri Purho