Difference between revisions of "Optional Rules"

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Revision as of 22:26, 10 February 2011

Rules of a game that players can choose to use or not.

This pattern is a still a stub.

Since the gaming rules[1] of any game is decided by the players, all games in one sense have Optional Rules.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Sjöblom, B. (2008). The Relevance of Rules: Negotiations and Accounts in Co-operative and Co-located Computer Gaming. Proceedings of the [player] conference, IT University of Copenhagen, August 26-29, 2008, pp. 335-378.