Difference between revisions of "Companions"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | [[Agents]] | ||
+ | [[Avatars]] | ||
+ | [[Units]] | ||
+ | [[Algorithmic Agents]] | ||
+ | [[Non-Player Characters]] | ||
+ | [[Characters]] | ||
+ | [[Fable series]] | ||
+ | [[Enemies]] | ||
+ | [[Factions]] | ||
+ | [[Internal Rivalry]] | ||
+ | [[Loyalty]] | ||
+ | [[Testing Achievements]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 18:31, 6 January 2011
Agents controlled by the game system that follow and help players as the move through the game environment.
This pattern is a still a stub.
Contents
Examples
the Fallout series Shadow Dancer Fable II
Using the pattern
Agents Avatars Units Algorithmic Agents Non-Player Characters Characters Fable series Enemies Factions Internal Rivalry Loyalty Testing Achievements
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.