Difference between revisions of "Mules"
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Revision as of 13:18, 5 January 2011
Code algorithms that can take over the role of players from repetitious tasks.
This pattern is still a stub.
Contents
Examples
Agents Avatars Algorithmic Agents Proxy Players Left 4 Dead series AI Players
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A revised version of the pattern Mule that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgments
Karl-Petter Åkesson