Difference between revisions of "Mules"

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== References ==
 
== References ==
 
<references>
 
<references>
<ref name="WoWAPI"/>[http://www.wowwiki.com/World_of_Warcraft_API Entry] describing the World of Warcraft API on the WoWWiki.</ref>
+
<ref name="WoWAPI">[http://www.wowwiki.com/World_of_Warcraft_API Entry] describing the World of Warcraft API on the WoWWiki.</ref>
 
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref>
 
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref>
 
</references>
 
</references>

Revision as of 10:32, 6 January 2011

Code algorithms that can take over the role of players from repetitious tasks.

This pattern is still a stub.

Examples

Agents Avatars Algorithmic Agents Proxy Players Left 4 Dead series AI Players

World of Warcraft provides players with a set of functions that can be used for writing scripts. These scripts can vary from being practical macros that reduce the amount of excise but can also be more complex scrips capable of interacting with the environment.[1].

Ultima Online

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A revised version of the pattern Mule that was part of the original collection in the book Patterns in Game Design[2].

References

  1. Entry describing the World of Warcraft API on the WoWWiki.
  2. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgments

Karl-Petter Åkesson