Difference between revisions of "Massively Single-Player Online Games"

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[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]
[[Category:Needs examples]]
 
 
[[Category:Player Patterns]]
 
[[Category:Player Patterns]]
 
[[Category:Needs references]]
 
[[Category:Needs references]]
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[[NetHack]]
 
[[NetHack]]
 
[[4 Minutes and 33 Seconds of Uniqueness]]
 
[[4 Minutes and 33 Seconds of Uniqueness]]
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 +
[[Crobots]]
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[[Icy Tower]] can be seen as a week example.
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== Using the pattern ==
 
== Using the pattern ==
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[[Speed Runs]] and [[Ghosts]]
 
[[Speed Runs]] and [[Ghosts]]
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[[Casual Gameplay]]
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[[Private Game Spaces]]
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[[Freedom of Choice]]
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[[Late Arriving Players]]
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[[Single-Player Games]]
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[[Speed Runs]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===

Revision as of 23:24, 15 January 2011

Games that make use of other players' game instances to provide input to the game state.

This pattern is a still a stub.

Examples

Spore NetHack 4 Minutes and 33 Seconds of Uniqueness

Crobots

Icy Tower can be seen as a week example.


Using the pattern

High-Score Lists

(Games that make use of other players’ game instances to provide input to the game state; Enablers: Private Game Spaces

Speed Runs and Ghosts

Casual Gameplay Private Game Spaces Freedom of Choice Late Arriving Players Single-Player Games Speed Runs

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References