Difference between revisions of "Massively Single-Player Online Games"
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''Games that make use of other players' game instances to provide input to the game state.'' | ''Games that make use of other players' game instances to provide input to the game state.'' | ||
− | Many games, ranging from [[Solitaire]] to computer games where one players against the computer, are single-player games. | + | Many games, ranging from [[Solitaire]] to computer games where one players against the computer, are single-player games. These can however have some aspects of multiplayer games by letting the actions of other players in other games somehow influence the gameplay. These games are called [[Massively Single-Player Online Games]] due to the fact that they have become feasible mainly through automation computers offers and the connectivity the internet provides. |
− | + | === Examples === | |
+ | [[Crobots]] and [[NetHack]] are examples of [[Massively Single-Player Online Games]] that precede online gaming. The code and messages created by players of the games are stored locally on the computers they are played on and can only affect the game instances that follow on that computer, or on computer that have been installed with all the files from those game installations. | ||
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[[Spore]] | [[Spore]] | ||
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[[4 Minutes and 33 Seconds of Uniqueness]] | [[4 Minutes and 33 Seconds of Uniqueness]] | ||
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[[Icy Tower]] can be seen as a week example. | [[Icy Tower]] can be seen as a week example. | ||
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== Using the pattern == | == Using the pattern == |
Revision as of 10:53, 16 January 2011
Games that make use of other players' game instances to provide input to the game state.
Many games, ranging from Solitaire to computer games where one players against the computer, are single-player games. These can however have some aspects of multiplayer games by letting the actions of other players in other games somehow influence the gameplay. These games are called Massively Single-Player Online Games due to the fact that they have become feasible mainly through automation computers offers and the connectivity the internet provides.
Contents
Examples
Crobots and NetHack are examples of Massively Single-Player Online Games that precede online gaming. The code and messages created by players of the games are stored locally on the computers they are played on and can only affect the game instances that follow on that computer, or on computer that have been installed with all the files from those game installations.
Spore 4 Minutes and 33 Seconds of Uniqueness
Icy Tower can be seen as a week example.
Using the pattern
(Games that make use of other players’ game instances to provide input to the game state; Enablers: Private Game Spaces
Speed Runs and Ghosts
Casual Gameplay Private Game Spaces Freedom of Choice Late Arriving Players Single-Player Games Speed Runs
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.