Difference between revisions of "Prosopopeia"

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== Brief ==
 
== Brief ==
This page is a game stub.  
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This page is a game stub. For more information see the paper ''Prosopopeia: experiences from a pervasive Larp''<ref name="prosopopeia"/> and the book ''Pervasive Games - Theory and Design''<ref name="pergames"/>.
  
 
=== Main Gameplay Design Patterns ===
 
=== Main Gameplay Design Patterns ===
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== References ==
 
== References ==
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<references>
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<ref name="pergames">Montola, M., Stenros, J. & Waern, A. (2009) ''Pervasive Games - Theory and Design''. Morgan Kaufmann Publishers.</ref>
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<ref name="prosopopeia">Jonsson, S., Montola, M., Waern, A. & Ericsson, M. (2006) ''Prosopopeia: experiences from a pervasive Larp''. In proceedings of ACE '06, the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology.</ref>
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</references>
  
 
== Contributions ==
 
== Contributions ==
 
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Revision as of 12:02, 1 October 2011


Brief

This page is a game stub. For more information see the paper Prosopopeia: experiences from a pervasive Larp[1] and the book Pervasive Games - Theory and Design[2].

Main Gameplay Design Patterns

Gameplay

Other Noteworthy Aspects

Developer

Publisher

References

  1. Jonsson, S., Montola, M., Waern, A. & Ericsson, M. (2006) Prosopopeia: experiences from a pervasive Larp. In proceedings of ACE '06, the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology.
  2. Montola, M., Stenros, J. & Waern, A. (2009) Pervasive Games - Theory and Design. Morgan Kaufmann Publishers.

Contributions

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