Difference between revisions of "Visits"
From gdp3
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[[Massively Single-Player Online Games]] | [[Massively Single-Player Online Games]] | ||
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[[Casual Gameplay]] | [[Casual Gameplay]] | ||
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== Consequences == | == Consequences == | ||
− | + | [[Visits]] are in themselves a form of social activity, and by being so they provide [[Social Interaction]] in games. | |
+ | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Social Interaction]] | ||
==== with ... ==== | ==== with ... ==== |
Revision as of 15:48, 18 January 2011
Temporary being in a part of a game world that is controlled by another player.
This pattern is a still a stub.
Contents
Examples
Using the pattern
For Visits to be possible, a game must provide some sort of area that is the domain of another players, i.e. a Private Game Space.
Massively Single-Player Online Games
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Visits are in themselves a form of social activity, and by being so they provide Social Interaction in games.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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has group attribute "" which does not appear in prior text.
Acknowledgements
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