Difference between revisions of "Visits"

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=== Examples ===
 
=== Examples ===
 +
[[FarmVille]] allows players to go to the farms of other players to whom they are neighbors, and while there they can help with harvesting crops.
  
 
== Using the pattern ==
 
== Using the pattern ==
 
For [[Visits]] to be possible, a game must provide some sort of area that is the domain of another players, i.e. a [[Private Game Spaces|Private Game Space]].
 
For [[Visits]] to be possible, a game must provide some sort of area that is the domain of another players, i.e. a [[Private Game Spaces|Private Game Space]].
 
  
 
[[Massively Single-Player Online Games]]
 
[[Massively Single-Player Online Games]]
  
 
[[Casual Gameplay]]
 
[[Casual Gameplay]]
 
[[Social Interaction]]
 
  
  

Revision as of 15:52, 18 January 2011

Temporary being in a part of a game world that is controlled by another player.

This pattern is a still a stub.

Examples

FarmVille allows players to go to the farms of other players to whom they are neighbors, and while there they can help with harvesting crops.

Using the pattern

For Visits to be possible, a game must provide some sort of area that is the domain of another players, i.e. a Private Game Space.

Massively Single-Player Online Games

Casual Gameplay


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Visits are in themselves a form of social activity, and by being so they provide Social Interaction in games.

Relations

Can Instantiate

Social Interaction

with ...

Can Modulate

Private Game Spaces

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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