Difference between revisions of "Visits"
From gdp3
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=== Examples === | === Examples === | ||
+ | [[FarmVille]] allows players to go to the farms of other players to whom they are neighbors, and while there they can help with harvesting crops. | ||
== Using the pattern == | == Using the pattern == | ||
For [[Visits]] to be possible, a game must provide some sort of area that is the domain of another players, i.e. a [[Private Game Spaces|Private Game Space]]. | For [[Visits]] to be possible, a game must provide some sort of area that is the domain of another players, i.e. a [[Private Game Spaces|Private Game Space]]. | ||
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[[Massively Single-Player Online Games]] | [[Massively Single-Player Online Games]] | ||
[[Casual Gameplay]] | [[Casual Gameplay]] | ||
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Revision as of 15:52, 18 January 2011
Temporary being in a part of a game world that is controlled by another player.
This pattern is a still a stub.
Contents
Examples
FarmVille allows players to go to the farms of other players to whom they are neighbors, and while there they can help with harvesting crops.
Using the pattern
For Visits to be possible, a game must provide some sort of area that is the domain of another players, i.e. a Private Game Space.
Massively Single-Player Online Games
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Visits are in themselves a form of social activity, and by being so they provide Social Interaction in games.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
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