Difference between revisions of "Visits"

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== Using the pattern ==
 
== Using the pattern ==
For [[Visits]] to be possible, a game must provide some sort of area that is the domain of another players, i.e. a [[Private Game Spaces|Private Game Space]].
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[[Visits]] are simply a form of [[Movement]] in games to other players' areas where they have a [[Limited Set of Actions]] compared to other parts of the [[Game Worlds|Game World]].
 
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[[Massively Single-Player Online Games]]
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[[Casual Gameplay]]
+
  
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For [[Visits]] to be possible, a game must provide some sort of area that is the domain of another players, i.e. a [[Private Game Spaces|Private Game Space]]. Making [[Visits]] possible is usually done to provide [[Social Interaction]] in a way that limits the risks of [[Conflicts]] simply because of the [[Limited Set of Actions]] possible. By doing so, they can add [[Social Interaction]] to [[Massively Single-Player Online Games]] while maintaining [[Casual Gameplay]].
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 
 
[[Visits]] are in themselves a form of social activity, and by being so they provide [[Social Interaction]] in games.
 
[[Visits]] are in themselves a form of social activity, and by being so they provide [[Social Interaction]] in games.
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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[[Limited Set of Actions]],
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[[Movement]],
 
[[Social Interaction]]
 
[[Social Interaction]]
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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[[Game Worlds]],
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[[Massively Single-Player Online Games]],
 
[[Private Game Spaces]]
 
[[Private Game Spaces]]
  

Revision as of 16:01, 18 January 2011

Temporary being in a part of a game world that is controlled by another player.

This pattern is a still a stub.

Examples

FarmVille allows players to go to the farms of other players to whom they are neighbors, and while there they can help with harvesting crops.

Using the pattern

Visits are simply a form of Movement in games to other players' areas where they have a Limited Set of Actions compared to other parts of the Game World.

For Visits to be possible, a game must provide some sort of area that is the domain of another players, i.e. a Private Game Space. Making Visits possible is usually done to provide Social Interaction in a way that limits the risks of Conflicts simply because of the Limited Set of Actions possible. By doing so, they can add Social Interaction to Massively Single-Player Online Games while maintaining Casual Gameplay.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Visits are in themselves a form of social activity, and by being so they provide Social Interaction in games.

Relations

Can Instantiate

Limited Set of Actions, Movement, Social Interaction

Can Modulate

Game Worlds, Massively Single-Player Online Games, Private Game Spaces

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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