Difference between revisions of "Visits"
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Revision as of 16:02, 18 January 2011
Temporary being in a part of a game world that is controlled by another player.
This pattern is a still a stub.
Contents
Examples
FarmVille allows players to go to the farms of other players to whom they are neighbors, and while there they can help with harvesting crops.
Using the pattern
Visits are simply a form of Movement in games to other players' areas where they have a Limited Set of Actions compared to other parts of the Game World.
For Visits to be possible, a game must provide some sort of area that is the domain of another players, i.e. a Private Game Space. Making Visits possible is usually done to provide Social Interaction in a way that limits the risks of Conflicts simply because of the Limited Set of Actions possible. By doing so, they can add Social Interaction to Massively Single-Player Online Games while maintaining Casual Gameplay.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Visits are in themselves a form of social activity, and by being so they provide Social Interaction in games.
Relations
Can Instantiate
Limited Set of Actions, Movement, Social Interaction
Can Modulate
Game Worlds, Massively Single-Player Online Games, Private Game Spaces
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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