Difference between revisions of "Heterogeneous Game Element Ownership"

From gdp3
Jump to: navigation, search
Line 18: Line 18:
  
 
Magic the Gathering
 
Magic the Gathering
 +
  
  
 
== Using the pattern ==
 
== Using the pattern ==
[[Resources]]
+
By definition, [[Heterogeneous Game Element Ownership]] is meaningful for [[Multiplayer Games]].
 +
 
 +
 
 +
[[No Direct Player Influence]]
  
[[Construction]]
 
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
Line 32: Line 35:
  
 
== Consequences ==
 
== Consequences ==
 +
[[Heterogeneous Game Element Ownership]] lets players have [[Freedom of Choice]] to construct their parts of the game. This also creates a [[Meta Games|Meta Game]] consisting of [[Construction]] where the game elements are [[Resources]].
  
 
== Relations ==
 
== Relations ==
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Construction]],
 +
[[Freedom of Choice]],
 +
[[Meta Games]],
 +
[[Resources]]
  
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Multiplayer Games]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 21:11, 31 January 2011

Game designs that require players to contribute with the game elements anew for each game instance.

This pattern is a still a stub.

Examples

LARPs

Warhammer 40K

Magic the Gathering


Using the pattern

By definition, Heterogeneous Game Element Ownership is meaningful for Multiplayer Games.


No Direct Player Influence


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Heterogeneous Game Element Ownership lets players have Freedom of Choice to construct their parts of the game. This also creates a Meta Game consisting of Construction where the game elements are Resources.

Relations

Can Instantiate

Construction, Freedom of Choice, Meta Games, Resources


Can Modulate

Multiplayer Games

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-