Difference between revisions of "Encouraged Return Visits"
From gdp3
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[[Category:Stub]] | [[Category:Stub]] | ||
''Game structures making players wanting to return to certain places or activities in the game.'' | ''Game structures making players wanting to return to certain places or activities in the game.'' | ||
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This pattern is a still a stub. | This pattern is a still a stub. | ||
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== Using the pattern == | == Using the pattern == | ||
+ | [[Encouraged Return Visits]] assumed that there is | ||
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+ | [[Drop-In/Drop-Out]] gameplay | ||
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+ | [[Persistent Game Worlds]] | ||
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Players are encouraged to return frequently to a certain part of the game space (Based upon observations in Brathwaite, 2007); | Players are encouraged to return frequently to a certain part of the game space (Based upon observations in Brathwaite, 2007); | ||
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+ | [[Delayed Effects]] | ||
[[Ephemeral Events]] | [[Ephemeral Events]] |
Revision as of 20:15, 2 February 2011
Game structures making players wanting to return to certain places or activities in the game.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Encouraged Return Visits assumed that there is
Drop-In/Drop-Out gameplay
Players are encouraged to return frequently to a certain part of the game space (Based upon observations in Brathwaite, 2007);
Persistent Game Worlds add another option: if they have Evolving Rule Sets players need to return regularly to keep up with the changes in the game.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Evolving Rule Sets together with Persistent Game Worlds
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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