Difference between revisions of "Encouraged Return Visits"

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[[Category:Stub]]
 
[[Category:Stub]]
 
''Game structures making players wanting to return to certain places or activities in the game.''
 
''Game structures making players wanting to return to certain places or activities in the game.''
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This pattern is a still a stub.
 
This pattern is a still a stub.
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== Using the pattern ==
 
== Using the pattern ==
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[[Encouraged Return Visits]] assumed that there is
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[[Drop-In/Drop-Out]] gameplay
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[[Persistent Game Worlds]]
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Players are encouraged to return frequently to a certain part of the game space (Based upon observations in Brathwaite, 2007);  
 
Players are encouraged to return frequently to a certain part of the game space (Based upon observations in Brathwaite, 2007);  
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[[Delayed Effects]]
  
 
[[Ephemeral Events]]
 
[[Ephemeral Events]]

Revision as of 20:15, 2 February 2011

Game structures making players wanting to return to certain places or activities in the game.


This pattern is a still a stub.

Examples

Using the pattern

Encouraged Return Visits assumed that there is


Drop-In/Drop-Out gameplay

Persistent Game Worlds


Players are encouraged to return frequently to a certain part of the game space (Based upon observations in Brathwaite, 2007);

Delayed Effects

Ephemeral Events

Continuous Goals

Grinding Spawn Points

Investments

Resource Generators


Persistent Game Worlds add another option: if they have Evolving Rule Sets players need to return regularly to keep up with the changes in the game.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Evolving Rule Sets together with Persistent Game Worlds

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

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