Difference between revisions of "Optional Rules"
From gdp3
Line 17: | Line 17: | ||
== Using the pattern == | == Using the pattern == | ||
+ | [[Freedom of Choice]] | ||
+ | |||
+ | [[Expansions]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 20:16, 12 February 2011
Rules of a game that players can choose to use or not.
This pattern is a still a stub.
Since the gaming rules[1] of any game is decided by the players, all games in one sense have Optional Rules.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ Sjöblom, B. (2008). The Relevance of Rules: Negotiations and Accounts in Co-operative and Co-located Computer Gaming. Proceedings of the [player] conference, IT University of Copenhagen, August 26-29, 2008, pp. 335-378.