Difference between revisions of "Optional Rules"
From gdp3
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=== Examples === | === Examples === | ||
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+ | [[GURPS]] have many rules for providing more detailed modifiers or options, especially so for combat actions. | ||
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+ | The ''hardcore'' mode in the [[Diablo series]] and [[Torchlight]] is an option players can use which makes character deaths permanent - instead of being able to respawn one must complete the whole game without dying a single time. | ||
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== Using the pattern == | == Using the pattern == | ||
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[[Expansions]] | [[Expansions]] | ||
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+ | [[Self-Facilitated Games]] | ||
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+ | [[Game Masters]] | ||
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+ | [[Handicap Achievements]] | ||
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=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 20:57, 12 February 2011
Rules of a game that players can choose to use or not.
This pattern is a still a stub.
Since the gaming rules[1] of any game is decided by the players, all games in one sense have Optional Rules.
Contents
Examples
GURPS have many rules for providing more detailed modifiers or options, especially so for combat actions.
The hardcore mode in the Diablo series and Torchlight is an option players can use which makes character deaths permanent - instead of being able to respawn one must complete the whole game without dying a single time.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ Sjöblom, B. (2008). The Relevance of Rules: Negotiations and Accounts in Co-operative and Co-located Computer Gaming. Proceedings of the [player] conference, IT University of Copenhagen, August 26-29, 2008, pp. 335-378.