Difference between revisions of "Action Caps"
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=== Examples === | === Examples === | ||
+ | [[Pandemic]] allows players to take 4 actions per turn, which can be moving, treating diseases, or developing vaccines. In [[Cartagena]] the only possible action is to move forward buy playing cards or moving backwards to get cards, and players can do between one and three moves per turn. [[Origins: How We Became Human]] allow players a number of 'innovation' and 'population' actions each turn depending on how many free slots exist on the respective tracks each player has. The computer-based [[Fallout series]] uses a similar form of restriction on actions, in the first two installments through action points and in later ones through a system called 'V.A.T.S'. | ||
+ | |||
+ | In [[Bloodbowl]] each player have a number of 'players' that each only have one action per turn (move, block, blitz, or pass). The blitz action can only be done by one 'player' per turn so this is a form of [[Action Caps]] but if any action if failed in some way the turn passes to the other play which is also a form of [[Action Caps]]. | ||
== Using the pattern == | == Using the pattern == | ||
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[[Arithmetic Progression]] | [[Arithmetic Progression]] | ||
+ | [[Turnovers]] | ||
+ | [[Risk/Reward]] | ||
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+ | [[Action Caps]] can either be applying on the number of actions in total that can be made, or one how many times individual actions can be done. | ||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 10:24, 19 February 2011
Limits on numbers of actions allowed to be used.
This pattern is a still a stub.
Contents
Examples
Pandemic allows players to take 4 actions per turn, which can be moving, treating diseases, or developing vaccines. In Cartagena the only possible action is to move forward buy playing cards or moving backwards to get cards, and players can do between one and three moves per turn. Origins: How We Became Human allow players a number of 'innovation' and 'population' actions each turn depending on how many free slots exist on the respective tracks each player has. The computer-based Fallout series uses a similar form of restriction on actions, in the first two installments through action points and in later ones through a system called 'V.A.T.S'.
In Bloodbowl each player have a number of 'players' that each only have one action per turn (move, block, blitz, or pass). The blitz action can only be done by one 'player' per turn so this is a form of Action Caps but if any action if failed in some way the turn passes to the other play which is also a form of Action Caps.
Using the pattern
Budgeted Action Points Analysis Paralysis Turn-Based Games Tick-Based Games Resources Arithmetic Progression
Action Caps can either be applying on the number of actions in total that can be made, or one how many times individual actions can be done.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Since actions become a Resource if the number of actions possible to do are limited, Action Caps are a way of creating Resource Caps.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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