Difference between revisions of "Anonymous Actions"
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''Actions that cannot be unconditionally linked to a specific player.'' | ''Actions that cannot be unconditionally linked to a specific player.'' | ||
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This pattern is a still a stub. | This pattern is a still a stub. | ||
=== Examples === | === Examples === | ||
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+ | [[Apples to Apples]] | ||
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+ | [[ESP Game]] | ||
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+ | [[Battlestar Galactica: The Board Game]] | ||
== Using the pattern == | == Using the pattern == | ||
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+ | [[Uncertainty of Information]] | ||
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+ | [[Betrayal]] | ||
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+ | [[Traitors]] | ||
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+ | [[Enforced Player Anonymity]] | ||
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+ | [[Possibility of Anonymity]] | ||
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+ | In games with [[Unmediated Social Interaction]], players can reveal themselves as the source of [[Anonymous Actions]] unless the take care with what they say and how the show their emotions to events taking place. This may make the pattern difficult to combine with [[Unmediated Social Interaction]] but if [[Penalties]] are linked to revealing oneself (as for examples is the case for [[Traitors]] in games such as [[Battlestar Galactica: The Board Game]] or [[Shadows over Camelot]])) this makes [[Roleplaying]] a prerequisite for [[Game Mastery]]. | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | ==== with | + | ==== with [[Unmediated Social Interaction]] and [[Penalties]] ==== |
+ | [[Roleplaying]] | ||
=== Can Modulate === | === Can Modulate === | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Uncertainty of Information]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Unmediated Social Interaction]] | ||
== History == | == History == |
Revision as of 20:33, 1 March 2011
Actions that cannot be unconditionally linked to a specific player.
This pattern is a still a stub.
Contents
Examples
Battlestar Galactica: The Board Game
Using the pattern
In games with Unmediated Social Interaction, players can reveal themselves as the source of Anonymous Actions unless the take care with what they say and how the show their emotions to events taking place. This may make the pattern difficult to combine with Unmediated Social Interaction but if Penalties are linked to revealing oneself (as for examples is the case for Traitors in games such as Battlestar Galactica: The Board Game or Shadows over Camelot)) this makes Roleplaying a prerequisite for Game Mastery.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with Unmediated Social Interaction and Penalties
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
Jonas Linderoth