Difference between revisions of "Possibility of Anonymity"
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== Using the pattern == | == Using the pattern == | ||
− | [[Single-Player Games]] | + | The trivial solution to providing players with a [[Possibility of Anonymity]] is to make [[Single-Player Games]]. In other cases, the players need to have their contact with each other mediated through [[Avatars]], [[Handles]], or [[Player Characters]] and this requires [[Dedicated Game Facilitators]]. Even so, games with [[Social Interaction]] may require players to engage in [[Roleplaying]] to appear to be somebody they are not if they wish to be anonymous. |
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− | [[Handles]] | + | |
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− | [[Roleplaying]] | + | |
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[[Public Player Statistics]] | [[Public Player Statistics]] | ||
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=== Interface Aspects === | === Interface Aspects === | ||
== Consequences == | == Consequences == | ||
+ | As mentioned before, games with [[Social Interaction]] may force players to [[Roleplaying|Roleplay]] to make use of a [[Possibility of Anonymity]]. | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
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+ | ==== with [[Social Interaction]] ===== | ||
+ | [[Roleplaying]] | ||
==== with ... ==== | ==== with ... ==== |
Revision as of 23:15, 2 March 2011
That players have the possibility to not reveal their identities while playing a game.
This pattern is a still a stub.
Contents
Examples
Players of online games such as the Battlefield series or the Left 4 Dead series can choose what names they want to be identified by, and by not chatting or using voice communications they can keep other players from knowing who they are. The characters created by players of computer-mediated roleplaying games such Kingdoms, Ultima Online, and World of Warcraft can protect identities in the same fashion, but the effort of maintaining the same alter ego for prolonged period of times usually means that long-time players show their normal selves.
Using the pattern
The trivial solution to providing players with a Possibility of Anonymity is to make Single-Player Games. In other cases, the players need to have their contact with each other mediated through Avatars, Handles, or Player Characters and this requires Dedicated Game Facilitators. Even so, games with Social Interaction may require players to engage in Roleplaying to appear to be somebody they are not if they wish to be anonymous.
Unmediated Social Interaction
Freedom of Choice
Interface Aspects
Consequences
As mentioned before, games with Social Interaction may force players to Roleplay to make use of a Possibility of Anonymity.
Relations
Can Instantiate
with Social Interaction =
with ...
Can Modulate
Can Be Instantiated By
Dedicated Game Facilitators together with Handles, Avatars, or Player Characters
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
Johan Peitz