Difference between revisions of "Fixed Distributions"
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''That a random distribution is guaranteed to have produced a given distribution at certain specific points in the sequence of randomness produced.'' | ''That a random distribution is guaranteed to have produced a given distribution at certain specific points in the sequence of randomness produced.'' | ||
− | Many games use randomness to produce uncertainty and variation between game instances. | + | Many games use randomness to produce uncertainty and variation between game instances but this may sometimes cause too much variation or make the outcome depend purely on luck. To counter this but still preserve some level of randomness games can make use of [[Fixed Distributions]] of the random values that come into play. [[Fixed Distributions]] ensure that after a cycle consisting of a certain number of random values these values will match to a certain distribution, but at any given point (except maybe the last in the cycle) players will not be able to know what the next value is. |
=== Examples === | === Examples === | ||
− | [[ | + | The standard deck of cards provides [[Fixed Distributions]] that allow players of [[Poker]], [[Texas Hold'em]] and [[Contract Bridge]] to calculate the odds for actions in the games. Games such as [[Magic: The Gathering]] and [[Dominion]], where players build their decks before or during game instances go a step further and let them create the distributions as well. [[Pandemic]] starts with a equal chance of all cities having disease outbreak but manipulate this after each epidemic so that all the already affected cities are guaranteed to be drawn again before new cities can be affected. |
+ | Tiles with various properties are used in [[Carcassonne]] as a way to build the game world. Making good choices in the game requires a consideration of what tiles still remain and this in turn requires that one knows their distribution. | ||
− | [[ | + | The basic version of [[Settlers of Catan]] uses dice to determine where resources are produced. However, for those that feel this makes the game to luck-based the ''Event Cards'' expansion (also part of the |
+ | ''Traders & Barbarians'' expansion) provide a deck of card that can be instead to guarantee nearly [[Fixed Distributions]]. The distributions are not completely fixed by having a ''New Year card'' among the bottom five cards which forces a reshuffle when drawn - this to avoid making the game too predictable. | ||
== Using the pattern == | == Using the pattern == | ||
[[Cards]] | [[Cards]] | ||
+ | |||
+ | [[Strategic Knowledge]] | ||
+ | |||
+ | [[Luck]] | ||
+ | |||
+ | [[Risk/Reward]] | ||
+ | |||
+ | [[Tiles]] | ||
+ | |||
+ | [[Heterogeneous Game Element Ownership]] | ||
+ | |||
+ | [[Creative Control]] | ||
+ | |||
[[Drawing Stacks]] | [[Drawing Stacks]] |
Revision as of 21:35, 6 March 2011
That a random distribution is guaranteed to have produced a given distribution at certain specific points in the sequence of randomness produced.
Many games use randomness to produce uncertainty and variation between game instances but this may sometimes cause too much variation or make the outcome depend purely on luck. To counter this but still preserve some level of randomness games can make use of Fixed Distributions of the random values that come into play. Fixed Distributions ensure that after a cycle consisting of a certain number of random values these values will match to a certain distribution, but at any given point (except maybe the last in the cycle) players will not be able to know what the next value is.
Examples
The standard deck of cards provides Fixed Distributions that allow players of Poker, Texas Hold'em and Contract Bridge to calculate the odds for actions in the games. Games such as Magic: The Gathering and Dominion, where players build their decks before or during game instances go a step further and let them create the distributions as well. Pandemic starts with a equal chance of all cities having disease outbreak but manipulate this after each epidemic so that all the already affected cities are guaranteed to be drawn again before new cities can be affected.
Tiles with various properties are used in Carcassonne as a way to build the game world. Making good choices in the game requires a consideration of what tiles still remain and this in turn requires that one knows their distribution.
The basic version of Settlers of Catan uses dice to determine where resources are produced. However, for those that feel this makes the game to luck-based the Event Cards expansion (also part of the Traders & Barbarians expansion) provide a deck of card that can be instead to guarantee nearly Fixed Distributions. The distributions are not completely fixed by having a New Year card among the bottom five cards which forces a reshuffle when drawn - this to avoid making the game too predictable.
Using the pattern
Heterogeneous Game Element Ownership
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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