Difference between revisions of "Stack Seeding"
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''Manipulating the randomness of drawing stacks by ensure the presence of certain elements in certain parts of the stacks.'' | ''Manipulating the randomness of drawing stacks by ensure the presence of certain elements in certain parts of the stacks.'' | ||
− | This | + | Drawing stacks are used to create randomness in games but sometimes games need some more structure to ensure that gameplay develops as the game designers intended. One way of doing this is manipulate where specific tiles or cards are in the stacks. This [[Stack Seeding]] can either be done when the the stack is created or during gameplay. |
=== Examples === | === Examples === | ||
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+ | In [[Thunderstone]] the deck with monsters is created from first randomizing monster cards, then creating several separate decks by dividing these and adding a thunderstone or guardian cards. These separate decks are then stacked on each other to create one deck where the thunderstone and guardian cards are guaranteed to be within certain intervals of the deck but their specific places are still unknown. | ||
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+ | [[Pandemic]] uses a similar method to create | ||
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+ | A weak example of [[Stack Seeding]] | ||
== Using the pattern == | == Using the pattern == | ||
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+ | Placing at the bottom of the [[Drawing Stack]] | ||
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+ | [[Stack Seeding]] requires | ||
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+ | [[Randomness]] | ||
+ | [[Drawing Stacks]] | ||
+ | [[Geometric Progression]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 21:30, 10 March 2011
Manipulating the randomness of drawing stacks by ensure the presence of certain elements in certain parts of the stacks.
Drawing stacks are used to create randomness in games but sometimes games need some more structure to ensure that gameplay develops as the game designers intended. One way of doing this is manipulate where specific tiles or cards are in the stacks. This Stack Seeding can either be done when the the stack is created or during gameplay.
Contents
Examples
In Thunderstone the deck with monsters is created from first randomizing monster cards, then creating several separate decks by dividing these and adding a thunderstone or guardian cards. These separate decks are then stacked on each other to create one deck where the thunderstone and guardian cards are guaranteed to be within certain intervals of the deck but their specific places are still unknown.
Pandemic uses a similar method to create
A weak example of Stack Seeding
Using the pattern
Placing at the bottom of the Drawing Stack
Stack Seeding requires
Randomness Drawing Stacks Geometric Progression
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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