Difference between revisions of "Mini-maps"
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=== Examples === | === Examples === | ||
+ | In the [[Civilization series]], players can use [[Mini-maps]] to quickly move between different parts of the game world, seeing the contours landmasses as well as civilizations and individual cities. | ||
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+ | The [[Mini-maps]] in [[World of Warcraft]] does not only show players where their characters are, but also their objectives, party members, raid members, and possibly their corpses from the previous time they died. | ||
== Using the pattern == | == Using the pattern == | ||
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[[Fog of War]] | [[Fog of War]] | ||
[[Goal Points]] | [[Goal Points]] | ||
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[[Game State Overview]] | [[Game State Overview]] | ||
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=== Narrative Aspects === | === Narrative Aspects === | ||
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== Consequences == | == Consequences == | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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== History == | == History == |
Revision as of 18:31, 13 March 2011
Maps that provide overviews of the game world.
This pattern is a still a stub.
Contents
Examples
In the Civilization series, players can use Mini-maps to quickly move between different parts of the game world, seeing the contours landmasses as well as civilizations and individual cities.
The Mini-maps in World of Warcraft does not only show players where their characters are, but also their objectives, party members, raid members, and possibly their corpses from the previous time they died.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Mini-maps are Game State Indicators about the relation between players' Focus Loci and the Game Worlds.
For Multiplayer Games with Teams, Mini-Maps can be instrumental in achieving Coordination and through that Team Combos and Team Strategy Identification,
Relations
Can Instantiate
with Teams
Coordination, Team Combos, Team Strategy Identification
Can Modulate
Focus Loci, Game Worlds, Multiplayer Games, Teams
Can Be Instantiated By
-
Can Be Modulated By
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Possible Closure Effects
-
Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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